Title Body
Introduction to Human Geography
GEO-102
An introduction to the systematic study of patterns and processes that have shaped human understanding, use, and alteration of Earth’s surface. This course uses spatial concepts and landscape analysis to examine human socioeconomic organization and its environmental consequences.
World Regional Geography/GE
GEO-105
A study and analysis of the geographical regions known as The Americas, Eurasia, Africa, and the Middle East with emphasis on location, resources, and development; economic, political, and social institutions; similarities and differences; and problems and potentialities.
Beginning Conversational German 1
GER-095
Basic communication skills are taught with emphasis on oral communication and pronunciation. Grammar is taught only as it will facilitate conversation. Total Physical Response and Natural Approach methods are stressed with an intensive use of visual aids. Language tape practice may be available.
Beginning Conversational German 2
GER-096
A continuation of GER 95. Basic communication skills are taught with emphasis on oral communication. Grammar is taught only as it will facilitate conversation.
Elementary German 1/GE
GER-101
Grammar and other technical aspects of the language will be emphasized and basic conversational skills will be developed. Reading and writing skills will also be emphasized. The course is taught in a cultural and natural context with intensive use of visual aids and faculty designed instructional material. Fulfills the first semester foreign language requirement at most four-year institutions.
Elementary German 2/GE
GER-102
A continuation of GER 101. Basic communication skills are taught with emphasis on oral communication and elementary grammar. Fulfills the second semester foreign language requirement at most four-year institutions.
Intermediate German 1/GE
GER-201
A continuation of GER 102, with an emphasis on oral communication and reading for comprehension. Writing and oral grammar exercises are integrated to develop and reinforce intermediate speaking skills. The traditions and cultures of German- speaking countries and modern day topics provide a conversational approach to learning German. Fulfills the third semester foreign language requirements at most four-year institutions.
Intermediate German 2/GE
GER-202
A continuation of GER 201 with an intensive review of grammar fundamentals and continued practice in speaking, reading, and writing. Fulfills the fourth semester foreign language requirements at most four-year institutions.
Introduction to Geology 1 (Physical)/GE
GLG-101
Fundamental physical principles of the earth: the structure of its interior and crust, its rocks and minerals, and the processes affecting these features such as volcanoes, earthquakes, mountain formation, and erosion.
Introduction to Geology 2 (Historical)/GE
GLG-102
The chronological account of the physical changes of the earth and the evolution of life upon it. Includes an introduction to basic stratigraphic and paleontological principles, the origin of the earth and its geological development through time.
Environmental Geology/GE
GLG-110
Introduction to geologic studies and their application to current environmental problems like waste disposal, land use, and shrinking resources, their causes and possible solutions. Focuses on surface geologic processes and geohazards, natural resources, and global systems. Several local field trips will be included.
Introduction to Paleontology
GLG-225
Basic paleontological principles; clasification of fossils, their occurrence, geologic distribution, and evolution.
Introduction to Field Methods and Report Writing
GLG-240
Introduction to geological field methods;including the use of topographic maps, cross-sections, and aerial photos. Equipment such as the Brunton Geological Transit, Plane Table, and Alidade and Global Positioning Systems (GPS) will be used in the field on mapping projects. Collection and presentation of field data in a report format will be emphasized.
Introduction to Design and Game History
GME-100
Survey the history of video game development to gain fundamental knowledge of the video game development life cycle. Study video game industry successes and failures and examine a variety of issues necessary for developing a critical analysis of video games.
Introduction to Programming Concepts
GME-101
Introduction to the fundamental tools and techniques (logical structures, documentation, and decision process) used in designing computer programs and their concepts.
Digital Arts in Video Games
GME-105
This course focuses on the fundamental application of art and design principles in the digital realm. It will explain some of the necessary technical details of digital media that can help students make more impactful technical decisions when using their tools for creative purposes.
Computer Game Development
GME-110
This course guides students to understand that game designers are responsible for all development phases (from idea to release), business functions, and all features of any given game (player goals, choices, and game rules). Students will observe and analyze different game designs to understand how these elements interact.
Sound Design
GME-112
This course covers the design, development, and composition of a video game soundscape that includes music, dialogue, and sound effects. Focusing on the sound production and engineering particular to games and typical game audio workflow.
Object Oriented Programming Fundamentals
GME-120
Introduction to programming skills focused the core concepts of object-oriented programming and design using either Python or Java. Object-oriented programming represents the integration of software components into a large-scale software architecture. The course focuses on the understanding of object-oriented concepts such as classes, objects, data abstraction, methods, method overloading, inheritance, and polymorphism. Practical applications focusing on video games will be examined.
Python Programming
GME-122
This course will provide a hands-on introduction to the Python programming language with a focus on practical applications and projects. Students will design and build software to solve problems from various disciplines each week using Python packages, data structures, object-oriented programming.
Java Programming
GME-124
Utilize Java to apply object-oriented programming techniques and develop fluency in working with conditional control flow, looping structures, and procedural programming techniques. Then apply those skills in solving computational problems.
Animation and Interactivity
GME-130
Introduction to 2D animation and interactive media design techniques and tools utilized to create animation and integrate text, graphics, audio, and video.
Character Animation
GME-132
Guides students through the principles of 3D‑Character modeling and animation for multi‑media, film, broadcast, video games and interactive entertainment. The course will focus on character motion, editing, and blending electronic with traditional techniques.
Electronic Music
GME-141
Students will learn the nature of sound, how natural sound is recorded, and how to create custom electronic sounds. Students will then apply those techniques to create an electronic music composition.
Studio Recording
GME-143
This course introduces students to the theory and operation of essential audio tools and software to create studio recordings that are intended for use in video games.
Digital Storytelling
GME-170
Guide students to beginning level of digital storytelling that combines photographs, video, animation, sound, music, text, and a narrative voice. The course will explore ways to use the seven elements of digital stories to enhance video user’s experiences.
Introduction to Screenwriting
GME-172
Topics covered will include techniques for generating ideas, the drafting process, classical screenplay structure, conflict, characterization, dialogue, how to write visually, how to analyze your own work as a screenwriter, dealing with notes/feedback, scene structure, rewriting and other tools of the trade.
Special Project
GME-224
To apply core game design skills needed for successful game development: communication, collaboration, affinity of learning, scope, logical thinking (realistic), lateral thinking and breadth of knowledge in a group setting to develop a game from start to end.
Physical Geography/GE
GPH-110
An introduction to geography emphasizing the interrelationships between humans and their physical surroundings: land, climate, soil, vegetation, and natural resources.
Introduction to Meteorology/GE
GPH-171
Online Weather Studies covers the composition and structure of the atmosphere, the flows of energy to, from, and through the atmosphere, and the resulting weather phenomena ranging in scale from local to regional to global. The physical principles of atmospheric phenomena are stressed in the understanding of weather's impact on humans, particularly with regard to severe weather. Methods of analysis are developed through the study of current weather as meteorological data are delivered via the Internet.
Introduction to Climate Science/GE
GPH-213
Introduction to climate science covers all aspects of the climate system. It introduces the different components of the climate system, feedback loops, short-term and long term forecasting, planetary energy budget, detail analysis of greenhouse gases, global atmospheric and oceanic circulation patterns, and natural and anthropogenic influences on the climate balance.
Graphic Communications I
GRA-101
This course will provide an overview of tradition- al commercial graphics technologies and theory which the students will need for commercial graphics employment. Subjects include basic design theory (gestalt, compositional techniques such as contrast, repetition alignment, proximity, etc.), simple drawing skills, illustration techniques, pigment and light color theory and physics, pro- duction processes and technologies, printing issues, typography, researching a graphic design project, preparing thumbnail sketches, preparing roughs and comps, encouraging productive client communications, and more.
Graphic Communications II
GRA-102
This course (the second semester continuation of GRA 101) will provide an overview of traditional commercial graphics technologies and theory which the students will need for commercial graphics employment. Subjects include basic design theory (gestalt, compositional techniques such as con- trast, repetion alignment, proximity, etc.), simple drawing skills, illustration techniques, pigment and light color theory and physics, pro- duction processes and technologies, printing issuses, typography, researching a graphic design project, preparing thumbnail sketches, preparing roughs and comps, encouraging productive client communications, and more.
Computer Illustration
GRA-103
This course focuses on basic comprehension of the computer graphics application interface and principles of vector graphic manipulation and creation. Design standards will be discussed in relation to professional work examples.
Digital Imaging I
GRA-104
This course guides students to a beginning level of image editing using digital imaging software. The course will focus on understanding issues of image manipulation and compositing, raster file format qualities and limitations, and the aplica- tion interface components.
Digital Imaging II
GRA-105
This course guides students to an intermediate level of image editing using digital imaging software. The course will focus on understanding issues of more complex image manipulation and compositing using filters, calculations, actions, channels, layers, and advanced topics.

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